C# starter bots and test bed for Vindinium http://vindinium.org
Find a file
2014-09-27 13:58:14 -04:00
Assemblies Setup start of game server. 2014-09-07 23:51:11 -04:00
Vindinium.Client.Console #1 - Change how api result is acquired 2014-09-27 12:26:22 -04:00
Vindinium.Client.Logic #1 - Setup finish condition for max turn reached 2014-09-27 13:58:14 -04:00
Vindinium.Common #1 - Setup finish condition for max turn reached 2014-09-27 13:58:14 -04:00
Vindinium.Game.Logic.Tests #1 - Setup finish condition for max turn reached 2014-09-27 13:58:14 -04:00
Vindinium.Server.Logic #1 - Setup finish condition for max turn reached 2014-09-27 13:58:14 -04:00
.gitignore Change to VS.Net 2010 2014-09-03 21:15:59 -04:00
README.md Update readme 2014-09-12 01:29:35 -04:00
vindinium.sln Wire up GameServer & tests with common game server interface 2014-09-12 15:37:47 -04:00
vindinium.v11.suo Rename Program to Client, support CLI. Commiting on behalf of Mark Tanner 2014-01-29 15:22:30 -08:00

Vindinium for C#

Original Starter Code by Mark Tanner

This code base consists of a vindinium server emulator and bots. The purpose is to find the most optimal AI to compete against other bots on the actual Vindinium servers.

Run with

client <key> <[training|arena]> <number-of-turns> [server-url] [number of games]

To keep sensitive information out of the code base, create a file with the parameters on each line as a text file in c:\vindinium.txt

Examples:

client mySecretKey arena 10
client mySecretKey training 10 http://localhost:9000